From aa38e5c1f48e31213ee349aa5cd6f06c85bda70d Mon Sep 17 00:00:00 2001 From: android <android@lingyun.com> Date: Tue, 25 Jun 2024 21:49:39 +0800 Subject: [PATCH] Add GD32F103RCT6 ADC converter board SDK source code --- mcu_sdk/gd32f103/rk_eFire/Board/CMSIS/DSP/Source/ComplexMathFunctions/arm_cmplx_dot_prod_f32.c | 191 +++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 191 insertions(+), 0 deletions(-) diff --git a/mcu_sdk/gd32f103/rk_eFire/Board/CMSIS/DSP/Source/ComplexMathFunctions/arm_cmplx_dot_prod_f32.c b/mcu_sdk/gd32f103/rk_eFire/Board/CMSIS/DSP/Source/ComplexMathFunctions/arm_cmplx_dot_prod_f32.c new file mode 100644 index 0000000..aac177f --- /dev/null +++ b/mcu_sdk/gd32f103/rk_eFire/Board/CMSIS/DSP/Source/ComplexMathFunctions/arm_cmplx_dot_prod_f32.c @@ -0,0 +1,191 @@ +/* ---------------------------------------------------------------------- + * Project: CMSIS DSP Library + * Title: arm_cmplx_dot_prod_f32.c + * Description: Floating-point complex dot product + * + * $Date: 27. January 2017 + * $Revision: V.1.5.1 + * + * Target Processor: Cortex-M cores + * -------------------------------------------------------------------- */ +/* + * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved. + * + * SPDX-License-Identifier: Apache-2.0 + * + * Licensed under the Apache License, Version 2.0 (the License); you may + * not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an AS IS BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "arm_math.h" + +/** + * @ingroup groupCmplxMath + */ + +/** + * @defgroup cmplx_dot_prod Complex Dot Product + * + * Computes the dot product of two complex vectors. + * The vectors are multiplied element-by-element and then summed. + * + * The <code>pSrcA</code> points to the first complex input vector and + * <code>pSrcB</code> points to the second complex input vector. + * <code>numSamples</code> specifies the number of complex samples + * and the data in each array is stored in an interleaved fashion + * (real, imag, real, imag, ...). + * Each array has a total of <code>2*numSamples</code> values. + * + * The underlying algorithm is used: + * <pre> + * realResult=0; + * imagResult=0; + * for(n=0; n<numSamples; n++) { + * realResult += pSrcA[(2*n)+0]*pSrcB[(2*n)+0] - pSrcA[(2*n)+1]*pSrcB[(2*n)+1]; + * imagResult += pSrcA[(2*n)+0]*pSrcB[(2*n)+1] + pSrcA[(2*n)+1]*pSrcB[(2*n)+0]; + * } + * </pre> + * + * There are separate functions for floating-point, Q15, and Q31 data types. + */ + +/** + * @addtogroup cmplx_dot_prod + * @{ + */ + +/** + * @brief Floating-point complex dot product + * @param *pSrcA points to the first input vector + * @param *pSrcB points to the second input vector + * @param numSamples number of complex samples in each vector + * @param *realResult real part of the result returned here + * @param *imagResult imaginary part of the result returned here + * @return none. + */ + +void arm_cmplx_dot_prod_f32( + float32_t * pSrcA, + float32_t * pSrcB, + uint32_t numSamples, + float32_t * realResult, + float32_t * imagResult) +{ + float32_t real_sum = 0.0f, imag_sum = 0.0f; /* Temporary result storage */ + float32_t a0,b0,c0,d0; + +#if defined (ARM_MATH_DSP) + + /* Run the below code for Cortex-M4 and Cortex-M3 */ + uint32_t blkCnt; /* loop counter */ + + /*loop Unrolling */ + blkCnt = numSamples >> 2U; + + /* First part of the processing with loop unrolling. Compute 4 outputs at a time. + ** a second loop below computes the remaining 1 to 3 samples. */ + while (blkCnt > 0U) + { + a0 = *pSrcA++; + b0 = *pSrcA++; + c0 = *pSrcB++; + d0 = *pSrcB++; + + real_sum += a0 * c0; + imag_sum += a0 * d0; + real_sum -= b0 * d0; + imag_sum += b0 * c0; + + a0 = *pSrcA++; + b0 = *pSrcA++; + c0 = *pSrcB++; + d0 = *pSrcB++; + + real_sum += a0 * c0; + imag_sum += a0 * d0; + real_sum -= b0 * d0; + imag_sum += b0 * c0; + + a0 = *pSrcA++; + b0 = *pSrcA++; + c0 = *pSrcB++; + d0 = *pSrcB++; + + real_sum += a0 * c0; + imag_sum += a0 * d0; + real_sum -= b0 * d0; + imag_sum += b0 * c0; + + a0 = *pSrcA++; + b0 = *pSrcA++; + c0 = *pSrcB++; + d0 = *pSrcB++; + + real_sum += a0 * c0; + imag_sum += a0 * d0; + real_sum -= b0 * d0; + imag_sum += b0 * c0; + + /* Decrement the loop counter */ + blkCnt--; + } + + /* If the numSamples is not a multiple of 4, compute any remaining output samples here. + ** No loop unrolling is used. */ + blkCnt = numSamples & 0x3U; + + while (blkCnt > 0U) + { + a0 = *pSrcA++; + b0 = *pSrcA++; + c0 = *pSrcB++; + d0 = *pSrcB++; + + real_sum += a0 * c0; + imag_sum += a0 * d0; + real_sum -= b0 * d0; + imag_sum += b0 * c0; + + /* Decrement the loop counter */ + blkCnt--; + } + +#else + + /* Run the below code for Cortex-M0 */ + + while (numSamples > 0U) + { + a0 = *pSrcA++; + b0 = *pSrcA++; + c0 = *pSrcB++; + d0 = *pSrcB++; + + real_sum += a0 * c0; + imag_sum += a0 * d0; + real_sum -= b0 * d0; + imag_sum += b0 * c0; + + /* Decrement the loop counter */ + numSamples--; + } + +#endif /* #if defined (ARM_MATH_DSP) */ + + /* Store the real and imaginary results in the destination buffers */ + *realResult = real_sum; + *imagResult = imag_sum; +} + +/** + * @} end of cmplx_dot_prod group + */ -- Gitblit v1.9.1