From aa38e5c1f48e31213ee349aa5cd6f06c85bda70d Mon Sep 17 00:00:00 2001
From: android <android@lingyun.com>
Date: Tue, 25 Jun 2024 21:49:39 +0800
Subject: [PATCH] Add GD32F103RCT6 ADC converter board SDK source code

---
 mcu_sdk/gd32f103/rk_eFire/Board/CMSIS/DSP/Source/ComplexMathFunctions/arm_cmplx_dot_prod_f32.c |  191 +++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 191 insertions(+), 0 deletions(-)

diff --git a/mcu_sdk/gd32f103/rk_eFire/Board/CMSIS/DSP/Source/ComplexMathFunctions/arm_cmplx_dot_prod_f32.c b/mcu_sdk/gd32f103/rk_eFire/Board/CMSIS/DSP/Source/ComplexMathFunctions/arm_cmplx_dot_prod_f32.c
new file mode 100644
index 0000000..aac177f
--- /dev/null
+++ b/mcu_sdk/gd32f103/rk_eFire/Board/CMSIS/DSP/Source/ComplexMathFunctions/arm_cmplx_dot_prod_f32.c
@@ -0,0 +1,191 @@
+/* ----------------------------------------------------------------------
+ * Project:      CMSIS DSP Library
+ * Title:        arm_cmplx_dot_prod_f32.c
+ * Description:  Floating-point complex dot product
+ *
+ * $Date:        27. January 2017
+ * $Revision:    V.1.5.1
+ *
+ * Target Processor: Cortex-M cores
+ * -------------------------------------------------------------------- */
+/*
+ * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
+ *
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the License); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an AS IS BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "arm_math.h"
+
+/**
+ * @ingroup groupCmplxMath
+ */
+
+/**
+ * @defgroup cmplx_dot_prod Complex Dot Product
+ *
+ * Computes the dot product of two complex vectors.
+ * The vectors are multiplied element-by-element and then summed.
+ *
+ * The <code>pSrcA</code> points to the first complex input vector and
+ * <code>pSrcB</code> points to the second complex input vector.
+ * <code>numSamples</code> specifies the number of complex samples
+ * and the data in each array is stored in an interleaved fashion
+ * (real, imag, real, imag, ...).
+ * Each array has a total of <code>2*numSamples</code> values.
+ *
+ * The underlying algorithm is used:
+ * <pre>
+ * realResult=0;
+ * imagResult=0;
+ * for(n=0; n<numSamples; n++) {
+ *     realResult += pSrcA[(2*n)+0]*pSrcB[(2*n)+0] - pSrcA[(2*n)+1]*pSrcB[(2*n)+1];
+ *     imagResult += pSrcA[(2*n)+0]*pSrcB[(2*n)+1] + pSrcA[(2*n)+1]*pSrcB[(2*n)+0];
+ * }
+ * </pre>
+ *
+ * There are separate functions for floating-point, Q15, and Q31 data types.
+ */
+
+/**
+ * @addtogroup cmplx_dot_prod
+ * @{
+ */
+
+/**
+ * @brief  Floating-point complex dot product
+ * @param  *pSrcA points to the first input vector
+ * @param  *pSrcB points to the second input vector
+ * @param  numSamples number of complex samples in each vector
+ * @param  *realResult real part of the result returned here
+ * @param  *imagResult imaginary part of the result returned here
+ * @return none.
+ */
+
+void arm_cmplx_dot_prod_f32(
+  float32_t * pSrcA,
+  float32_t * pSrcB,
+  uint32_t numSamples,
+  float32_t * realResult,
+  float32_t * imagResult)
+{
+  float32_t real_sum = 0.0f, imag_sum = 0.0f;    /* Temporary result storage */
+  float32_t a0,b0,c0,d0;
+
+#if defined (ARM_MATH_DSP)
+
+  /* Run the below code for Cortex-M4 and Cortex-M3 */
+  uint32_t blkCnt;                               /* loop counter */
+
+  /*loop Unrolling */
+  blkCnt = numSamples >> 2U;
+
+  /* First part of the processing with loop unrolling.  Compute 4 outputs at a time.
+   ** a second loop below computes the remaining 1 to 3 samples. */
+  while (blkCnt > 0U)
+  {
+      a0 = *pSrcA++;
+      b0 = *pSrcA++;
+      c0 = *pSrcB++;
+      d0 = *pSrcB++;
+
+      real_sum += a0 * c0;
+      imag_sum += a0 * d0;
+      real_sum -= b0 * d0;
+      imag_sum += b0 * c0;
+
+      a0 = *pSrcA++;
+      b0 = *pSrcA++;
+      c0 = *pSrcB++;
+      d0 = *pSrcB++;
+
+      real_sum += a0 * c0;
+      imag_sum += a0 * d0;
+      real_sum -= b0 * d0;
+      imag_sum += b0 * c0;
+
+      a0 = *pSrcA++;
+      b0 = *pSrcA++;
+      c0 = *pSrcB++;
+      d0 = *pSrcB++;
+
+      real_sum += a0 * c0;
+      imag_sum += a0 * d0;
+      real_sum -= b0 * d0;
+      imag_sum += b0 * c0;
+
+      a0 = *pSrcA++;
+      b0 = *pSrcA++;
+      c0 = *pSrcB++;
+      d0 = *pSrcB++;
+
+      real_sum += a0 * c0;
+      imag_sum += a0 * d0;
+      real_sum -= b0 * d0;
+      imag_sum += b0 * c0;
+
+      /* Decrement the loop counter */
+      blkCnt--;
+  }
+
+  /* If the numSamples is not a multiple of 4, compute any remaining output samples here.
+   ** No loop unrolling is used. */
+  blkCnt = numSamples & 0x3U;
+
+  while (blkCnt > 0U)
+  {
+      a0 = *pSrcA++;
+      b0 = *pSrcA++;
+      c0 = *pSrcB++;
+      d0 = *pSrcB++;
+
+      real_sum += a0 * c0;
+      imag_sum += a0 * d0;
+      real_sum -= b0 * d0;
+      imag_sum += b0 * c0;
+
+      /* Decrement the loop counter */
+      blkCnt--;
+  }
+
+#else
+
+  /* Run the below code for Cortex-M0 */
+
+  while (numSamples > 0U)
+  {
+      a0 = *pSrcA++;
+      b0 = *pSrcA++;
+      c0 = *pSrcB++;
+      d0 = *pSrcB++;
+
+      real_sum += a0 * c0;
+      imag_sum += a0 * d0;
+      real_sum -= b0 * d0;
+      imag_sum += b0 * c0;
+
+      /* Decrement the loop counter */
+      numSamples--;
+  }
+
+#endif /* #if defined (ARM_MATH_DSP) */
+
+  /* Store the real and imaginary results in the destination buffers */
+  *realResult = real_sum;
+  *imagResult = imag_sum;
+}
+
+/**
+ * @} end of cmplx_dot_prod group
+ */

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