From aa38e5c1f48e31213ee349aa5cd6f06c85bda70d Mon Sep 17 00:00:00 2001
From: android <android@lingyun.com>
Date: Tue, 25 Jun 2024 21:49:39 +0800
Subject: [PATCH] Add GD32F103RCT6 ADC converter board SDK source code

---
 mcu_sdk/gd32f103/rk_eFire/Board/CMSIS/DSP/Source/SupportFunctions/arm_float_to_q7.c |  191 +++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 191 insertions(+), 0 deletions(-)

diff --git a/mcu_sdk/gd32f103/rk_eFire/Board/CMSIS/DSP/Source/SupportFunctions/arm_float_to_q7.c b/mcu_sdk/gd32f103/rk_eFire/Board/CMSIS/DSP/Source/SupportFunctions/arm_float_to_q7.c
new file mode 100644
index 0000000..7fd3f2c
--- /dev/null
+++ b/mcu_sdk/gd32f103/rk_eFire/Board/CMSIS/DSP/Source/SupportFunctions/arm_float_to_q7.c
@@ -0,0 +1,191 @@
+/* ----------------------------------------------------------------------
+ * Project:      CMSIS DSP Library
+ * Title:        arm_float_to_q7.c
+ * Description:  Converts the elements of the floating-point vector to Q7 vector
+ *
+ * $Date:        27. January 2017
+ * $Revision:    V.1.5.1
+ *
+ * Target Processor: Cortex-M cores
+ * -------------------------------------------------------------------- */
+/*
+ * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
+ *
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the License); you may
+ * not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an AS IS BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "arm_math.h"
+
+/**
+ * @ingroup groupSupport
+ */
+
+/**
+ * @addtogroup float_to_x
+ * @{
+ */
+
+/**
+ * @brief Converts the elements of the floating-point vector to Q7 vector.
+ * @param[in]       *pSrc points to the floating-point input vector
+ * @param[out]      *pDst points to the Q7 output vector
+ * @param[in]       blockSize length of the input vector
+ * @return none.
+ *
+ *\par Description:
+ * \par
+ * The equation used for the conversion process is:
+ * <pre>
+ * 	pDst[n] = (q7_t)(pSrc[n] * 128);   0 <= n < blockSize.
+ * </pre>
+ * \par Scaling and Overflow Behavior:
+ * \par
+ * The function uses saturating arithmetic.
+ * Results outside of the allowable Q7 range [0x80 0x7F] will be saturated.
+ * \note
+ * In order to apply rounding, the library should be rebuilt with the ROUNDING macro
+ * defined in the preprocessor section of project options.
+ */
+
+
+void arm_float_to_q7(
+  float32_t * pSrc,
+  q7_t * pDst,
+  uint32_t blockSize)
+{
+  float32_t *pIn = pSrc;                         /* Src pointer */
+  uint32_t blkCnt;                               /* loop counter */
+
+#ifdef ARM_MATH_ROUNDING
+
+  float32_t in;
+
+#endif /*      #ifdef ARM_MATH_ROUNDING        */
+
+#if defined (ARM_MATH_DSP)
+
+  /* Run the below code for Cortex-M4 and Cortex-M3 */
+
+  /*loop Unrolling */
+  blkCnt = blockSize >> 2U;
+
+  /* First part of the processing with loop unrolling.  Compute 4 outputs at a time.
+   ** a second loop below computes the remaining 1 to 3 samples. */
+  while (blkCnt > 0U)
+  {
+
+#ifdef ARM_MATH_ROUNDING
+    /* C = A * 128 */
+    /* convert from float to q7 and then store the results in the destination buffer */
+    in = *pIn++;
+    in = (in * 128);
+    in += in > 0.0f ? 0.5f : -0.5f;
+    *pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));
+
+    in = *pIn++;
+    in = (in * 128);
+    in += in > 0.0f ? 0.5f : -0.5f;
+    *pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));
+
+    in = *pIn++;
+    in = (in * 128);
+    in += in > 0.0f ? 0.5f : -0.5f;
+    *pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));
+
+    in = *pIn++;
+    in = (in * 128);
+    in += in > 0.0f ? 0.5f : -0.5f;
+    *pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));
+
+#else
+
+    /* C = A * 128 */
+    /* convert from float to q7 and then store the results in the destination buffer */
+    *pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
+    *pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
+    *pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
+    *pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
+
+#endif /*      #ifdef ARM_MATH_ROUNDING        */
+
+    /* Decrement the loop counter */
+    blkCnt--;
+  }
+
+  /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
+   ** No loop unrolling is used. */
+  blkCnt = blockSize % 0x4U;
+
+  while (blkCnt > 0U)
+  {
+
+#ifdef ARM_MATH_ROUNDING
+    /* C = A * 128 */
+    /* convert from float to q7 and then store the results in the destination buffer */
+    in = *pIn++;
+    in = (in * 128);
+    in += in > 0.0f ? 0.5f : -0.5f;
+    *pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));
+
+#else
+
+    /* C = A * 128 */
+    /* convert from float to q7 and then store the results in the destination buffer */
+    *pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
+
+#endif /*      #ifdef ARM_MATH_ROUNDING        */
+
+    /* Decrement the loop counter */
+    blkCnt--;
+  }
+
+
+#else
+
+  /* Run the below code for Cortex-M0 */
+
+
+  /* Loop over blockSize number of values */
+  blkCnt = blockSize;
+
+  while (blkCnt > 0U)
+  {
+#ifdef ARM_MATH_ROUNDING
+    /* C = A * 128 */
+    /* convert from float to q7 and then store the results in the destination buffer */
+    in = *pIn++;
+    in = (in * 128.0f);
+    in += in > 0 ? 0.5f : -0.5f;
+    *pDst++ = (q7_t) (__SSAT((q31_t) (in), 8));
+
+#else
+
+    /* C = A * 128 */
+    /* convert from float to q7 and then store the results in the destination buffer */
+    *pDst++ = (q7_t) __SSAT((q31_t) (*pIn++ * 128.0f), 8);
+
+#endif /*      #ifdef ARM_MATH_ROUNDING        */
+
+    /* Decrement the loop counter */
+    blkCnt--;
+  }
+
+#endif /* #if defined (ARM_MATH_DSP) */
+
+}
+
+/**
+ * @} end of float_to_x group
+ */

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